Game
Let’s Go, Shall We?
- Status
- Active Development
- Type
- Game
Overview
A mobile-first, bite-sized, choice-driven text RPG inspired by classic DOS-era interactive fiction.
Project media
coming later
Major systems
Areas in development
- Short, replayable runs and compact play sessions
- Touch-friendly 2×2 choice-button interaction
- Fair, foreshadowed risk without arbitrary instant-death traps
- Narrative continuity, environmental storytelling, and carrying one item forward after successful runs
Design principles
What guides the work
- Readability before decoration
- Accessibility is a feature
- Environmental storytelling should enhance interaction