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Game

Let’s Go, Shall We?

Status
Active Development
Type
Game

Overview

A mobile-first, bite-sized, choice-driven text RPG inspired by classic DOS-era interactive fiction.

Major systems

Areas in development

  • Short, replayable runs and compact play sessions
  • Touch-friendly 2×2 choice-button interaction
  • Fair, foreshadowed risk without arbitrary instant-death traps
  • Narrative continuity, environmental storytelling, and carrying one item forward after successful runs

Design principles

What guides the work

  • Readability before decoration
  • Accessibility is a feature
  • Environmental storytelling should enhance interaction