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Game

Why Is There a Hole in the Middle of Town?

Status
In Development — Playable Now
Type
Game

Overview

There is a hole in the middle of town. Nobody knows why. Prepare in town, take a questionable job, descend into a dangerously absurd dungeon, and decide how much deeper to go before trying to get back.

Official game artwork showing a deep hole at the center of a colorful town, with a goose and an adventurer nearby.

Major systems

Areas in development

  • Turn-based, single-player exploration through procedurally evolving dungeons
  • Persistent automapping of discovered spaces
  • Town bulletin-board quests, merchants, and strange NPC encounters
  • Ridiculous equipment, buying, selling, and barter
  • Hand-drawn absurd enemies, with colored and original-ink sprite modes
  • Events, landmarks, hazards, and bizarre dungeon rooms
  • Risk-based return trips and persistent local saves

Design principles

What guides the work

  • Readability before decoration
  • Accessibility is a feature
  • Theme the surfaces, never rearrange the gameplay
  • Environmental storytelling should enhance interaction