Game
Why Is There a Hole in the Middle of Town?
- Status
- In Development — Playable Now
- Type
- Game
Overview
There is a hole in the middle of town. Nobody knows why. Prepare in town, take a questionable job, descend into a dangerously absurd dungeon, and decide how much deeper to go before trying to get back.

Major systems
Areas in development
- Turn-based, single-player exploration through procedurally evolving dungeons
- Persistent automapping of discovered spaces
- Town bulletin-board quests, merchants, and strange NPC encounters
- Ridiculous equipment, buying, selling, and barter
- Hand-drawn absurd enemies, with colored and original-ink sprite modes
- Events, landmarks, hazards, and bizarre dungeon rooms
- Risk-based return trips and persistent local saves
Design principles
What guides the work
- Readability before decoration
- Accessibility is a feature
- Theme the surfaces, never rearrange the gameplay
- Environmental storytelling should enhance interaction